Sponsors

A game without a point hits the iPhone and is well worth the wait


Share/Save/Bookmark
Zen Bound has been one of the most anticipated iPhone games of 2009 -- the ultimate calm and meditative puzzler that pairs a unique idea with flawless execution. What's more, it trains your mind while being fun. Zen Bound is also gorgeous to look at and makes great use of iPhone's accelerometer sensor. On pair with the likes of Edge and Rolando, but with a new twist, Zen Bound takes puzzlers on the iPhone to new, uncharted territories.

When Steve Jobs first took a prototype iPhone in his hands and touched its screen during the January 2007 iPhone introduction, the crowd went wild. To many of us, it is this perfect interaction between a human finger and the user interface that still amazes us the most. Since then, many applications have taken advantage of the iPhone's many sensors, like an amusing iSteam.

App Store games, however, are fully exploiting sensor capabilities to elevate otherwise dull mobile gaming experience to new heights. In fact, most iPhone games owe their playability to a creative use of accelerometer sensors. Paired with a clever idea and nice graphics, some iPhone games are well worth the money and went on to become big hits, like Ngmoco's Rolando.

In short: a game of rope and wood

Secret Exit's Zen Bound, published by Chillingo, is difficult to describe. Like the best iPhone games out there, Zen Bound combines a unique idea with superb technical executions and innovative use of controls. Basically a game of rope and wood, Zen Bound has you rotating a piece of rope around various wood and stone objects suspended mid-air, and all in 3D. I know what you're thinking, but give me a moment to explain why this precious gem has already been awarded first prize in the Excellence in 3D category at the IMGA awards, and why it ended up as a finalist in both Best iPhone game and Audio Achievement categories at the IGF Mobile 2009.

When you're wrapping a rope in Zen Bound, you are also painting the object's surface where the rope touches it. When you paint a preset percentage of an object's surface, you advance to the next level. The excellent control scheme relies on dragging with one or two fingers to rotate an object or spin it radially. To control where the rope is held, you simply rotate the handset. Such combination of finger and tilt controls feels natural and completely blurs the line between portrait and landscape gameplay orientation as it is constantly in flux. There are no time-limits so you can fully focus on the task at hand. You are only bound by the preset rope length in each level but this actually stimulates your mind to look for a shortest painting-route to set records and get bonus points.

Gameplay: Uniquely captivating
Such a design also extends longetivity and promotes such a mindful way of playing that it will have you getting back to already finished levels to improve upon your score, but don't get me wrong -- a high score is not the goal of a game like this that wants to be enjoyed at a slower pace. Instead, Zen Bound challenges you in subtle, clever ways, without attacking or forcing you. You will be surprised with how a simple task like wrapping rope around wooden sculptures can become surprisingly complex.

There are 51 levels in total that take far more than a few hours to finish, and more levels will come in future updates.

--------------------------------------------------------

If you like this post please Bookmark it and comment bellow. To recieve new updates and other posts like this please subscribe via RSS or via Email.

Recent Articles:

--------------------------------------------------------

Share/Save/Bookmark

0 comments: