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Showing posts with label Hacking. Show all posts
Showing posts with label Hacking. Show all posts

Does piracy matter?


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If you're going to be in the software business, your stuff is going to get stolen. Fact

Pirates are never short of an excuse for why they download the latest games. The trouble is, it's getting increasingly tough to be on the industry's side.

I'm not advocating illegal downloading, or even taking Grand Theft Auto 4 to its logical conclusion, ram-raiding PC World and selling a few copies down the local market for beer money, but I am getting sick of paying money to get an inferior product.

Why should I have to put a useless DVD in my PC as an honesty check when the dishonest people can play at their leisure? Why should I have to type in endless serial codes, or be restricted to one PC? The dirty secret of Digital Rights Management is that it's only the first few days that particularly matters, while there's a vague chance it might slow down the pirates for a bit.

After that, it's just a nuisance, and one that the games-buying public is increasingly rebelling against – to the extent that even official Amazon pages for big-name games such as Spore and Red Alert 3 have been turned into nothing but torrents of anti-DRM vitriol.

No, not that kind of torrent.

The industry's usual response to this kind of thing is to drop hints that the people complaining are merely frustrated pirates. With games like GTA IV on the shelves, it's not an argument that holds a lot of water.

Throw in mandatory CD checks, glitchy Games For Windows (a little program that boots up on start-up just so that you won't have to click on the Start button before running the game) nonsense, missing textures and crashes with helpful messages like 'Fatal Error RMN40', and it's no wonder that gamers are increasingly running to consoles to get their wholesome hyper-violence fix.

(It definitely doesn't help that even if you do get the game running, the port's built for the kind of systems that the Star Trek crew would use to play Crysis XVI, apparently on the grounds that while it may be ugly and slow now, it'll look great in three years' time when nobody cares any more. If I'm wrong, don't bother dropping me a line in 2012 to let me know, because I can absolutely guarantee you that I won't care.)

What makes the DRM war interesting is that the industry itself is increasingly split on its impact. The bigger publishers slap incredibly expensive third-party methods on games by default, even with the pirate community making it clear that it's the equivalent of using saloon doors to contain a fire.

Others, such as Half-Life creators Valve, come up with their own methods. Valve's is the closest to working: it's built around online distribution, with encrypted pre-load versions that don't give you the complete game until the actual launch day. And Blizzard's World of Warcraft is arguably the only major success story, because it's essentially impossible to pirate. Yes, there are private servers out there running cracked code, but you're still getting into the game via a valid account capable of pouring money into its coffers. In that light, it doesn't make a difference if you bought or stole the disc.

The real question is, does piracy actually matter? It's a difficult one to answer, and everyone will give you a different response. The two-man team behind the physics-based puzzler World of Goo (no DRM) claimed a 90 per cent piracy rate, and while the numbers behind that don't really add up, it's certainly true that many more people ripped off the game than actually bought it.

Where the game's creators – along with other indie teams such as Stardock – differ from the larger industry is that they don't focus on piracy in particular. Instead, they look at a more practical question: how many people bought the game, and how does that affect the bottom line?

It's not good for the industry that people pirate instead of stealing, but the oil companies don't like it that people are looking to solar power, and Burger King can't do anything about the fact that some people simply prefer to end the day with a juicy Big Mac.

If you're going to be in the software business, especially in the internet age, your stuff is going to get stolen. Fact. You can't claim it comes as a surprise.

A far bigger problem for the industry as a whole is that, piracy or no piracy, game development costs are getting out of control. Most don't turn a profit, and the majority of developers are working hand-to-mouth or under the Sword of Damocles.

It's easy to blame piracy, because then companies can always pin their hopes on a magic bullet finally coming along. It's harder to reduce your expectations and make games that don't need everyone on Earth to buy three copies before escaping the red.

Taking the sting out of piracy has nothing to do with DRM. Until the industry learns to work within its means, the pirates are always going to be a scapegoat. They're definitely part of the problem, but not Public Enemy No. 1.



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The 10 most outrageous hacks of all time


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Most of the things we call hacking are no such thing: they're the result of off-the-shelf malware toolkits that even your gran could use.

But that wasn't always the case.

Audacious hackers have scared the military, cheated competitions, brought down thousands of websites and defrauded giant banks - and some of them have never been caught.

Here, in reverse order, are the ten most outrageous hacks of all time...

10. Britney's Twitter
Last week, celebrities posted strange things to Twitter. Britney Spears informed the world that her bits had teeth [Language NSFW]; Fox News announced that right-wing news monster Bill O'Reilly was gay; and even Barack Obama's account was compromised. It turns out that some 33 accounts had been hacked by an as yet unidentified ruffian.

9. Site seeing
Defacing a website isn't that difficult; defacing several is only a little bit harder. Defacing 90,000 sites over two years, though, is pretty impressive. That's the tally racked up by Turkish hacker Iskorpitx during 2004 and 2005.

8. Palin's privacy
You'd think that a vice-presidential candidate would use something a bit more secure than Yahoo! Mail for their messages. Nope. Inevitably somebody found a way in - an anonymous user from the home of online mischief-making, 4Chan - and posted the logins for other 4Chan users to have fun with. Yahoo! spotted the unusual activity and froze the account, but not before the emails had been leaked to the media.

7. Dante's infernal
Now a senior editor at Wired News, Kevin Lee Poulsen appeared in the tech press for very different reasons during the 1980s. As notorious cracker Dark Dante he had a knack for publicity-generating stunts, such as hacking the phone system of an LA radio station so he would win a Porsche. Poulsen was arrested in 1991 and sentenced three years later, receiving the longest sentence ever handed out for hacking: 51 months in prison and a $56,000 fine.

6. Trial by Hollywood
Kevin Mitnick has an unusual claim to fame: he's the only hacker to have been found guilty by movie-makers while his real-life trial was still under way. Mitnick broke into his first computer system in 1979, and 20 years later he pleaded guilty to multiple charges of illegally accessing networks and acquiring copies of software, resulting in a five-year sentence including eight months in solitary confinement. He accessed so many systems there's an entire Wikipedia page listing his exploits. Mitnick didn't use software; rather, he used social engineering to trick people into giving him the logins he needed.

5. Space oddity
Jonathan James was the first juvenile ever jailed for cyber-crime in the USA. He was caught in 1999 after he accessed military and NASA systems, getting hold of source code for part of the International Space Station. It wasn't long before the Feds came a-knocking, and 16-year-old James was sentenced to six months imprisonment and put on probation until he was 18.

4. Windows pains
The source code for Windows is more closely guarded than Colonel Sanders' secret blend of spices, but hackers still managed to grab the code for Windows 2000 and NT in 2004. The culprits were never caught.

3. Maxx out those credit cards
When it comes to ID theft, Ukranian Maksym Yastremskiy is an expert: his gang stole 45 million identities from US retailers including TK Maxx's parent company, TJX. The gang took advantage of unprotected wireless networks to grab card details they could use in cash machines, but Yastremskiy was caught - and sentenced to 30 years in prison.

2. Bank jobs, cyber style
In 1998, Vladimir Levin was sentenced to three years in jail and fined more than $240,000 for his part in a plot to defraud Citibank of nearly $10.7 million. Levin was accused of masterminding the plot, in which the gang accessed the accounts of Citibank corporate customers via the bank's dial-up banking system, although in 2005 a man claiming to be one of the hacking group claimed that Levin was a mere systems administrator who had been offered the customers' logins for a small sum. For its part, Citibank says that all but $400,000 of the missing money has been recovered.

1. Guantanamo for Gary?
You don't get much more outrageous than perpetrating "the biggest military computer hack of all time". Scots hacker Gary McKinnon is accused of just that, and the US wants to extradite him so he can face up to 45 years in jail. McKinnon is accused of hacking into some 97 different systems including NASA and US military computers during 2001 and 2002. He says he was looking for evidence of UFOs; the US authorities say he caused hundreds of thousands of dollars worth of damage. Gary's next judicial hearing is on 20th January.



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