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Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Xbox Live players get revenge by booting others off


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Some Xbox Live players are finding that winning has its drawbacks.

Microsoft said it is investigating reports that people are using malicious software to disrupt Xbox Live players' Internet connections in malicious attacks.

"In our continued effort to help provide a safer and more secure experience for our community of more than 17 million members, we are investigating reports of a malicious Web site that attempts to lure Xbox LIVE members into providing personal information," Microsoft said in a statement on Friday.

"Phishing is an unfortunate and common threat on the Internet, and this problem is not related to the Xbox LIVE service," the statement said. "We encourage people to only do business with trusted Web sites and never enter personal information on unfamiliar sites."

Malicious software is being used by attackers to do things like temporarily shut down a game player's console or even an entire game with a denial-of-service attack targeting the IP address, according to Chris Boyd, director of malware research at Facetime Communications, the BBC News reported on Friday.

Sophisticated hackers are selling their Xbox Live attack services to others via the Internet underground for as little as $20, the report said.

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How To Copy Games Like Xbox, Wii or Playstation


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If you are an Xbox, Wii or Playstation fanatic and would like to know how to copy games than you came to the right place! Today we are going to discuss a new way to make backup copies of all your favourite games in just seconds.
In the past, if you lost one of your games or one of your games got badly scratched and you couldn’t play it anymore, you only had two options. Either you lived without it, or you went out and bought a new one. Of course that all changed though with the advent of game copying software.
You might have even tried to copy video games with the same software that you use to burn music CD’s. Guess what? It doesn’t work! The reason is because Xbox, Wii and Playstation games are all protected with state of the art copy protection technology.
The reason for not being able to copy these games with regular software is because the built in protection essentially prevents a computer from being able to read the disk. However, with this new game copying software installed, your computer overcomes this problem and is then capable of producing good reliable copies in the space of a few seconds.
Once you’ve installed the software, copying games really could not be made any easier and instead of asking how to copy games, you’ll be asking why you hadn’t heard of this software any sooner. Simply place a game disk in your CD or DVD writer and hit the record button, which in turn will cause your PC to take an image of the disk. Once you’ve done this, you can remove the game disk and then when you insert a blank disc, the computer will copy the image to the disk. That’s all it takes in order to have a reliable copy within seconds. 
Best of all, the software is so user friendly, that even a completed beginner can use it.
Keep in mind that we are not trying to endorse copying every single game you can get your hands on. It is completely legal to make backup copies of all your personal games, however you will run into copyright infringement problems if you start to copy games that do not belong to you.
With your newly acquired knowledge, you’re more than likely eager to get your hands on this software but before you rush into anything, it’s really worth your while to take a few points into consideration first. Any game copying software you want to buy should always include an instructional video, it should provide the buyer with customer support and of course, it should come with a full money-back guarantee. This should really be the minimum you’re willing to accept because the game copying software currently rated as being number one, Game Copy Pro, even gives buyers free access to a monumental game download service. Here you will, with a few quick clicks, be able to download just about any title ever released, whether it’s for Wii, Xbox or Playstation.

As an avid game player you simply have to know how to copy games and with competition being so fierce between software manufacturers, the No1 game copying software costs less than $30, which is even less than the cost of a single game.


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How the Xbox and PS3 can take down the Wii


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Opinion: Downloadable games and content are the key

Everybody loves an underdog - even when the underdog is a massively rich mega-corp with a track record of silly decisions.

In the early days of the current console generation, Nintendo was on a dangerous back-foot. Neither the N64 or the Gamecube had been the smash-hits the Japanese developer/publisher was accustomed to, and the console war had become a cagey contest between Sony and Microsoft.

While the continuing success of the Gameboy and DS range meant Nintendo was hardly in the dire straits some claimed, it did seem like its days of ruling the living room were long gone.

Then came the Wii, a console that flew outrageously in the face of what we expected from the next generation of gaming. No high-definition output, very conservative online functionality, a controller with a mere seven buttons and games more focused on brightly-coloured mini-challenges than the blood-splattered epics that characterised the Xbox 360 and Playstation 3. Unthinkable!

And, very quickly, the Wii became a sell-out success. Microsoft and Sony's public contempt for the weirdly unassuming Wii rapidly turned to something like panic: an outsider had won their war. Last November - the biggest console-shopping month of 2008 - Nintendo sold over 2 million Wiis. The 360 sold just under half of that, shifting 836,000 consoles. Pity the poor PS3 meanwhile, which flogged a mere 378,000 units.

On top of that, Ninty sold 1.5 million Nintendo DS handhelds. So, 2008 was definitely Nintendo's year - the question now is whether Microsoft and Sony can arrange a re-match, or if it's all over until the next round of hardware launches?

Chasing the casual gamers

Microsoft is already trying its best. While the Xbox 360 has been very successful in terms of reaching established gamers, thanks to the chart-topping likes of GTA IV, Halo 3 and Gears of War, it has never quite managed the family appeal of the Wii, even with all its music and movie features.

Christmas saw a massive marketing push from Microsoft intended to re-establish the console as a living room toy for any and everyone. A redesigned interface shifted the 360 from teenager-pleasing gaudiness to subtle boxes populated by twee, parent-friendly caricatures of the players. It also pushed downloadable games closer to the forefront - its Xbox Live Arcade sales nearly tripled in the wake of the update.

Meanwhile, Microsoft released determinedly broad-appeal games: the karaoke title Lips and comedy video-editing curio You're In The Movies. The games may have enjoyed primetime TV advertising, but they weren't well-received by reviewers and didn't make a significant dent in those all-important November charts.

Clearly, there'll be ongoing downloadable content and perhaps a renewed marketing push, but it looks as though this opening gambit to ensnare the casual gaming audience has failed. Tellingly, even Guitar Hero World Tour, a rhythm action game available on all console formats, sold almost double the amount of units on Wii than it did on 360 in November.

The problem with perception

There's a critical problem of perception that ensures this will always be an uphill struggle for Microsoft. 'Xbox' is a word that, for many, is now synonymous with one of the negative stereotypes of modern gaming: boys shooting other boys online. Call of Duty 4: Modern Warfare has become its banner game, and it's even the current go-to gaming reference in TV shows and movies. It's violent, it's aggressive, and its controls are horribly complicated for rank newcomers to gaming - and that's why the Xbox 360 simply won't have the same appeal to parents as does the Wii.

Even aside from its current sales problem, the PS3 suffers from a similar stigma - the Playstation is, after all, the traditional home of the ever-controversial Grand Theft Auto. It doesn't help that the 360 and PS3 are both large, fairly noisy lumps, while the Wii is small, understated and not overtly console-like.

Microsoft would need to absolutely swamp the 360 with high-quality games designed for people who don't already play games in order to get past the preconception that it has built over the last half-decade, and in doing so there'd be a strong risk of alienating the console's still-huge existing audience.

That's a price Nintendo has already paid with the Wii - a vast slew of samey, gimmicky and low-rent titles have turned a lot of gamers off the console. The sacrifice, so far, has been worth it, but it would be an insane gamble for Microsoft and Sony. Though one might argue that the PS3 is in such bad shape already that it might as well take a risk.

The gap probably can't be closed, although this is a console generation that still feels surprisingly in its infancy and there's a fair few years left in this round of hardware yet. That the Wii has been such a success in spite of its inferior graphical prowess means the traditional emphasis on ever-better visuals has diminished and there's now much more scope to make cheaper titles based on good ideas.

Microsoft and Sony's best bet is to focus on downloadable games and content, as it's an area where their hard-drive equipped, broadband-centric consoles have a clear advantage over the Wii's limited online features.

They might struggle to sell as many hardware units as Nintendo's endlessly appealing Wii and Wii Sports package, but they can still clean up on software, especially by pushing cheap, appealing titles for all ages and abilities, sold instantly over the web.

This is looking to be an extended console generation, which means it's got years to take advantage of ever-growing high-speed broadband adoption. The general paucity of its third-party games means the Wii's gimmick-based bubble could well burst before too long - in which case the online dollar will be the centre of everyone's attention.



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Microsoft not making Xbox 720


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While gamers are already starting to look to the 'next gen' of gaming – and proper virtual 3D gaming and TV being one of THE hot topics at this month's Consumer Electronics Show in Las Vegas – Microsoft has taken the opportunity to say it is NOT working on the next Xbox right now, but is concentrating on improving the Xbox 360 experience.

Microsoft boss Robbie Bach, the company's President of Entertainment and Devices, told the San Jose Mercury News: "Just coming up with something that's faster and prettier isn't going to be sufficient."

"The life cycle for this generation of consoles - and I'm not just talking about Xbox, I'd include Wii and PS3 as well - is probably going to be a little longer than previous generations," Bach added.

Credit crunch stifling

The Microsoft man also made the connection with the credit crunch, noting that consumers are going to be reticent to make large investments in new hardware for the foreseeable future.

"When you look at consumers, they are going to be more value-conscious," he said Bach.

Sony is sticking to its guns, re-iterating at every given PR opportunity the 'ten year life-cycle' line when promoting its PlayStation 3 console.



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Microsoft confirms UK Xbox 360 price drop


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Microsoft has confirmed that the entry-level Xbox 360 will be cut in price in the UK to just £129.99, confirming last week's leak.

A picture from Woolworth's pretty much told the world that the UK would be getting Xbox consoles at lower price points, but Microsoft has confirmed that this is the case with an official statement.

From Friday September 19, an Xbox 360 Arcade (without hard drive) will cost £129.99, the Xbox 360 Premium (with a 60GB hard-drive) will sell for £169.99 and the flagship Elite will retail for £229.99.

"It's now possible to pick up an Xbox 360 with Grand Theft Auto 4 and Halo 3for the same price as a Wii and Wii Sports," notes Michael Gapper, Staff Writer over on Xbox World 360 magazine.
"£130 is an incredible price point, but as ever, it's the hard drive-equipped version you'll want in the long term, making the Arcade pack something of a false economy. Spend a little extra and you'll find the£170 60Gb Premium is all the console you'll ever need."

Wider audience
"The new ERPs are part of Microsoft's ongoing strategy to open up the ultimate in high-definition gaming and entertainment to an even wider audience, with something for everyone," says the release.

"Xbox 360 has now sold over 20 million consoles worldwide and duetoits unprecedented success, we are now able to pass on the rewards of that success to the consumer with a new retail pricing from £129.99", said Microsoft UK's Senior Regional Director Neil Thompson.

"With more games, more entertainment with Xbox LIVEand now even more value, we are looking forward to welcoming more customers into the leading Next Generation console, Xbox 360."

The European prices were also cut to Arcade (€180), Premium (€240), and Elite (€300).
MIcrosoft also pushed its raft of titles for the months aheas, which include Gears of War 2, Fable II and the next movie tie in James Bond: Quantum of Solace.

Competitive
The price-drop from Microsoft is the latest move in a battle with Sony's PlayStation 3 for supremecy.

The cheapest Xbox 360 is now less than half the price of Sony's higher spec console - but Microsoft's Xbox still offers HD graphics and many of the same games.

Sony's PlayStation brand has built up a huge fanbase, and the forthcoming release of Little Big Planet will give its flagship console a massive push.

But it remains to be seen if consumers will be willing to spend the extra money to go with PlayStation, or opt for the cheaper Xbox 360s.

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Xbox 360 gamers score new 512MB memory unit


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Microsoft has announced that it plans to release a new 512MB memory unit for its Xbox 360 games console . In the same breath, the company also revealed its intentions to increase the maximum size of Xbox LIVE Arcade games from 50MB to 150MB.
The new 512MB memory unit will supersede the current 64MB stick which will stay on sale at a reduced price. It is estimated that the 512MB unit will cost around $50. That's around £25 so we can expect to pay a little more than that in the UK.
The memory chips are designed to enable Xbox gamers to store their save games and their gaming profiles, as well as Live Arcade games and Marketplace content. This data can be transported and used on Xbox 360 consoles at other locations.
The portable memory also enables game fanatics to plug-into Xbox 360 kiosks in retails stores so they can download exclusive content.


April launch
The new memory unit will go on sale worldwide on 3 April, while the Live Arcade game size restrictions will be raised from today.
"The new size limit offers developers increased flexibility and continued opportunities for innovative game development, while also ensuring that the millions of gamers on Xbox LIVE can continue to easily access, download and play all Xbox LIVE Arcade games on Xbox 360," said Chris Early, product manager at Microsoft.
"If you take a look at current games like 'Roboblitz' and 'Small Arms,' it's clear that our developers deliver amazing game experiences within a compact size limit. Our focus is on continuing to provide developers with an environment that allows for the creation of cost-efficient games and that nurtures an artistic and creative approach to game development."


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